Rabeya Khatoon | KNACK
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About This Project


The aim was to create a subversive game that would bring the idea of rich becoming richer and poor becoming poorer, in a few countries around the world. To make the idea simpler the cards are designed to be played as an owner of a Multinational Company. The cards allow the players to use people as a commodity. The game is a deal between players to exchange employees and become richer. The word ‘Knack’ means ability or talent. This game shows the ability of each character in the cards to make more money for the company. Aside from the action cards, every card has a value.

Game Design, Graphic Design